Map dota 6.75 update

When Map Dota 6.74 realeased.....Icefrog continue with map 6.75


Map dota 6.75 changelogs


IceFrog finally gave us some hints about what will it be on the next map. On a PlayDotA sticky thread, he said that the DotA 6.74 primarily will be a balance and bug fix patch. And the new contents, maybe including the remake of Phoenix and Pit Lord, will be put on the DotA 6.75. Check out what IceFrog said!

Link download map:
Map dota 6.75b download
Dota v6.75b.w3x

Comments

  1. Can you do a snake hero like a cobra or anaconda with 1 skill: venom spell
    2 skill: snake break a stun with damage
    3 skill: increase ms and as
    Ulti: venom brake will deal damage over time

    Plz try to do that :P

    ReplyDelete
  2. Well i want some updte like this.

    It's a bug on Power cogs, with the necronomicon book.
    #1 Clock
    When you are hook someone,cog him,and use necro,the necro will not appear in cog.

    So my oppinios is this:

    To ADD CLOCKwerk the Areea Effect by 250 or smth for using necro in cog.


    #1 Rexxar

    On the 3rd Skill with aura attack speed you can add and another skill or both and low the aura attack speed.The skill is like that,Rexar put the Axes down then run to him with a nice MOVEMENT SPEED,like Windrunner 3rd skill, and do a pshycal damage only to a Target.

    Level 1:

    Level 1 - 10% Attack Speed/30 True damage
    Level 2 - 17% Attack Speed/60 magic True Damage
    Level 3 - 24% Attack Speed/90 True Damage
    Level 4 - 30% Attack Speed/110 True Damage

    ReplyDelete
  3. i want hereos that can copy the heroes physical..
    just like in x-men movie.want man..

    ReplyDelete
  4. My HeRo undying nEed TO Be streghtend Up Put SOme MoRe Str!

    ReplyDelete
  5. Pls MAke The Ice Vortext more Powerfull Just add Some 10 pnts per lvl

    ReplyDelete
  6. any new herosss!!!!

    ReplyDelete
  7. If you icefrog is reading this i suggest the ice wandigo with some change on feature as a hero with ice wave(active) frost firsts(passive) frozen armor(passive) Glacier Meteor(active)

    -marlokharis

    ReplyDelete
  8. Sometimes Force staff not work as it should
    Tiny is too strong with his aghanim o.O need little rebalanced
    Berserk's blood not add the attack speed that should add...
    Void's 2nd skill (forget name) not work as used too (give more chances on low lvl..)
    Undying's Flesh Golem is the same even with aghanim
    Animation need to be decreased specially for attacks/attack breaks... - example: blood chase enemy hero (with his 3rd spell) that running in straight line and can hit it only if you aren in 50 range or less distance then before next hit he stops for xx time and if you calculate for every hit... Some heroes with more move speed cant chase other with low
    Add more effects on aghanim upgrade not just adding dmg.. make it case like atropos (adds time + % stealing mana + DMG).Add aghanim to more heroes (most of them to be INT hero's)

    ReplyDelete
  9. LOL, these suggestion..
    Not plausible, Icefrog, pls dont listen to them. just make a map of dota, based on ur opinion :) that's more better, give us suprises :D

    ReplyDelete
  10. MY SUGGESTION IS TO CREATE A NEW CHARACTER NAMELY
    LATHINA (NATURE GODDESS) - SHE HAS THE ABILITY TO CONTROL FIVE ELEMENTS OF NATURE (MASTER OF NATURE ELEMENTALS)

    STRENGTH : 22 + 1.8
    AGILITY : 23 + 1.5
    INTELLIGENCE : 30 + 3.1

    1ST SKILL (ACTIVE)
    LAVA PLUM - CREATES A GIGANTIC WAVE OF LAVA TO DAMAGE AND SLOW ENEMIES IN AN AREA.

    MANACOST : 100/150/200/250 COOLDOWN : 10/8/6/4

    LVL 1 : 175 DMG. 15% SLOW 500 AOE
    LVL 2 : 250 DMG. 20% SLOW 600 AOE
    LVL 3 : 325 DMG. 25% SLOW 700 AOE
    LVL 4 : 400 DMG. 30% SLOW 800 AOE

    2ND SKILL (ACTIVE)
    AQUA RUSH - LATHINA FORCES HERSELF TO ATTACK ENEMIES IN LANE USING THE ELEMENT OF WATER THAT.

    MANACOST : 75/100/125/150 COOLDOWN : 20/15/10/5

    LVL 1 : 100 DMG. 450 MAX. RANGE
    LVL 2 : 150 DMG. 550 MAX. RANGE
    LVL 3 : 200 DMG. 650 MAX. RANGE
    LVL 4 : 250 DMG. 750 MAX. RANGE

    3RD SKILL (PASSIVE)
    ALLIED NATURE - INCREASES LATHINA'S MS AND AS THROUGH THE ESSENCE OF WIND AND LIGHTNING

    LVL 1 : 3% MS AND AS
    LVL 2 : 5% MS AND AS
    LVL 3 : 7% MS AND AS
    LVL 4 : 9% MS AND AS

    ULTIMATE
    EARTHQUAKE - SUMMONS A POWERFUL MAGICAL ESSENCE THAT GREATLY SLAMS THE EARTH AND CAUSES DISTURBANCE TO WHOLE MAP. CAUSES DAMAGES AND STUN TO THE ENEMIES NOT INCLUDING YOUR ALLIES.

    MANACOST : 450/600/750 COOLDOWN : 200/190/180

    LVL 1 : 600 DMG. 3 SECOND STUN
    LVL 2 : 800 DMG. 4.5 SECOND STUN
    LVL 3 : 1000 DMG. 5.5 SECOND STUN

    SCEPTER UPGRADEABLE : IMPROVES COOLDOWN AND MANACOST

    ReplyDelete
  11. is not more damage for your ultimate ????????

    ReplyDelete
  12. i want to add a new hero whose spell's effectiveness depends on the skill and accuracy of the player.
    eg-shadow fiend,butcher,marina,admiral,etc

    ReplyDelete
  13. a new hero.!
    and i quite agree with re-balance tiny (with afghanim) too strong plus with help mask of madness ==''

    ReplyDelete
  14. Disgruntled reader.August 9, 2012 at 8:17 PM

    Dear whoever wrote this supposed 'blog',

    Your quotes apparently written by 'IceFrog' are absolute bullshit. If you are one of those people who like to feel important, therefor writing inaccurate material, for Satan's sake at least fix your grammatical mistakes man!

    It's a shame to know that what you have written is utter rubbish, and please, NEVER misquote ANYONE again! How do you think IceFrog would feel? Hunky Dory? I think not!

    I would suggest you pull this bullshit down, and not lead others on you foul hearted fool.

    Thank you.

    ReplyDelete
  15. Map Dota v6.75 Beta map update (08/15/2012)

    ReplyDelete
  16. hola me preguntaba si podrian hacer un heroe algo asi como el minotauro que sea uno de fuerza que sea de la mitologia un minotauro podria ser 22 de fuerza 19 de agilidad y 18 de inteligencia
    skills
    trembling: que conste en un pequeño aturdimiento a enemigos cercanos entre mas cercanos mas el daño
    counter: que si hace cinco veces su eff en menos de 3,5 minutos puede quitar los atributos de los items
    Resistance at the magic: pueda ser mas resistente a enemigos magicos y stuns le hacen la mitad de daño y tambien contra el dure la tercera la tercera parte y en su ultimo nivel duro la mitad de stun y el daño tambien solo sea la mitad
    su ultima ground breaking: que sea en linea recta muy fuerte y si llega lo mata si le rosa o topa le baje la mitad si esta un poco mas lejos le baja armadura y un pequeño daño de 100
    por cierto mi nombre es jamil y si aceptan mi proyecto publiquenme en mi correo que es jamil_carbajal@hotmail.com solo quiero q me avien xD

    ReplyDelete
  17. theres a bug in 6.75 you can kill RS lvl 1 using this heroes QOP, Puck and prophet

    ReplyDelete
  18. i think icefrog must start to more develop the skills of mercurial....like increasing mor ethe dispersion because spectre was known for "hard to kill" ..



    --just an opinion--

    ReplyDelete
  19. Correct... men..
    icefrog need to increase or improve the skills of spectre ... because after a long time theres no improvement to spec

    ReplyDelete
  20. I wish icefrog will do as my request..simple request thanks !!

    ReplyDelete
  21. Bueno tengo una idea de un ARQUERO este se llamaria Lagash
    1er skill:Flechas de luz estas flechas de luz aumenta su daño por creps matados o denegados seria algo como la absorsion de almas del never pero se le llamaria luces cooldown 0
    lv1/12 luces max 1punto de daño por c/u
    lv2/20 luces "
    lv3/30 luces
    lv4/35 luces
    Skill nº2
    Pasivo recistencia al daño fisico/magia por daño al pj que ataka mientra mas daño echo con las flechas de luz mas recintencia al daño ficico o magia contra ese pj
    Skill nº3-
    flecha de oscuridad se puede tirar 1 ves cada 1 minuto y se calcula con el daño total echo al pj con la flechas de Luz si esta pega con el daño maximo provoca un stun de 2.0 segundos
    lv1 50 daño minimo 200 max daño
    lv2 50 daño minimo 250 daño maximo
    lv3 50 daño minimo 300 daño maximo
    lv4 50 daño minimo 500 daño maximo
    Skill nº4
    Combina el elemento de luz y oscuridad tirando una flecha de de 1200 de rango atravesando todo los enemigo a su alrededos conun AOE de 75 tipo de daño puro estuniando a todos los enemigo en su camino con un cooldown de 75 seg
    Lv1 300 de daño 1.0 stun
    Lv2 400 de daño 1.0 stun
    lv3 500 de daño 1.0 stun
    lv4 500 de daño 2.0 stun
    Si mi idea es llevada a cabo decearia saverlo mi facebook es http://www.facebook.com/juanignacio.bojanich1 o mi email heey-nachito@hotmail.com gracias ^^

    ReplyDelete
  22. Kaen ka na lang bubog tpos kwento mo sa pagong ..

    ReplyDelete
  23. I want to suggest the re balancing of the wildkin neutral creep. the tornado or whatever it's name is very powerful for low level heroes...

    it is very useful for chen and it is very disturbing...

    the tornado's duration is like 20 seconds or more and it is capable of movement... that'd suck if chen's enemy in the early game is mortred or some late game melee heroes...

    the damage is an OK but the duration seems off...

    can you fix it please?

    just to add...

    I want to suggest making a hero out of the Wildkin's apperance making him a wind element user...

    the name and title; you do the honors of naming him :))

    hmm... i suggest having his name a tribal one or something... and his title would be Elder Wildkin or something... like this if possible:


    Kthal'avian (Elder Wildkin)

    Agility Type or Intelligent Type

    Skills:

    AIR BLADE (ACTIVE)
    -Shoots a blade-like air that pushes enemies backward and gives damage. Knockback range 200.

    MANACOST: 100/130/180/220 COOLDOWN: 10/14/18/22
    Lvl 1: 90 DMG
    Lvl 2: 150 DMG
    Lvl 3: 200 DMG
    Lvl 4: 270 DMG

    GUST (ACTIVE)
    -Creates a wind vortex slowing ememy units' movement speed and rips appart units inside it. Lasts 10 seconds.

    MANACOST: 70/120/150/190 COOLDOWN: 15/18/25/28

    Lvl 1: -13% MS, 10 DPS, 350 AOE range
    Lvl 2: -19% MS, 15 DPS, 400 AOE range
    Lvl 3: -22% MS, 20 DPS, 440 AOE range
    Lvl 4: -28% MS, 25 DPS, 490 AOE range

    FLOAT (ACTIVE)
    -The Elder Wildkin uses the power of the wind to levitate from the ground to pass and evade obstructions. (Can evade mines, traps, and ground skills much like Batrider's Firefly)

    MANACOST: 70/100/140/180 COOLDOWN: 18/25/30/38

    Lvl 1: 7 Second Duration
    Lvl 2: 12 Second Duration
    Lvl 3: 15 Second Duration
    Lvl 4: 18 Second Duration

    CYCLONE (ULTIMATE-ACTIVE)
    -Creates cyclones that swirls around the Elder Wildkin dealing 30 pure damage per second with each cyclone and gains physical and magical resistance. 10 Second Duration. *SCEPTER UPGRADABLE*

    MANACOST: 180/240/300 COOLDOWN: 40/50/60

    Lvl 1: Creates 1 Cyclone, blocks 5% physical damage, +10% magical resistance
    Lvl 2: Creates 2 Cyclones, blocks 6% physical damage, +14% magical resistance
    Lvl 3: Creates 3 Cyclones, blocks 8% physical damage, +17% magical resistance
    SCEPTER UPGRADE: Adds another Cyclone and increase duration to 13 Seconds.

    ReplyDelete
  24. Update new loading screen dota 6.75: http://www.w3xmap.com/2012/09/dota-675-loading-screen-and-update.html

    ReplyDelete
  25. wow there sure are a bunch of fucking retards in here, look at those hero suggestions, just look.

    ReplyDelete
  26. That LATHINA hero sucks..

    ReplyDelete

Post a Comment

Popular posts from this blog

Dota 2 beta key Invites

how to win dota 2 beta key